delete

m3sh.vis.delete(*actors, renderer=None)[source]

Remove actor(s).

Search all defined viewports and remove the given actor(s).

Parameters:
  • *actors – Sequence of actors to be removed.

  • renderer (vtkRenderer, optional) – Remove actors only from this renderer.

Note

This will prevent an object from being displayed. As long as there are other references to it, it will not be removed from memory.